We are now
going to create a small dinner table using many of the techniques we have
just been through in the past 5 chapters. Feel free to follow along using
MSPaint.
Step 1. First we will create a rectangle that is exactly the size of our
table that we want. Remember how we carved out our people? We are going
to use the exact same method to create our table.
Figure
6.0
Step 2. Once I have created my base block, I then create small rectangles
on each side of my block, as to where the legs and the top of the table
will go. As you can see, I like to do it in a red colour so I don't confuse
the current process with the rest of the piece.
Figure
6.1
Step 3. Now I have placed where my legs and table will be, I simply erase
the bottom of each of the parts of the table that don't need to be there.
As you can now see, we have the beginnings of a table, complete with legs.
I now add some depth to each leg by adding on a section until I think it
looks about right. Go over the red lines with black to complete the basic
table outline.
Figure
6.2
Step 4. I now decided where my light source is coming from and I add the
colours accordingly. I find that most of the wooden colours I use come from
the lower left hand side of the palette found in MSPaint. Don't make the
colour to dull or washed out.
Figure
6.3
Step 5. Now that I have coloured my table, I can add highlights to the edges
that need highlights. I also decided on my outlines as to whether or not
they should be coloured or left as black. This time I have decided to leave
them black but it's your choice.
Figure
6.4
Step 6. There we have it, the basic table. Now all I do usually is add some
wood grain texturing to my table to make it look better. To do this I add
random straight lines with a darker colour than the base colour. It gives
a nice woody texture to it when viewed at 100%. There's your table!
Figure
6.5
Setting The Scene
I want you to get out of your chair right now and take a look around
the room. See how the furniture is placed? Good. This is how you should
set out your scenes, make it so people could actually move around and function
in comfort if it were in real life. Think about how you would like to live
in such a place, the cool stuff that you would want to have. Think about
whether or not the chair should be near the door for good/bad Fung Shui
(I have no idea how it works). All of this is extremely important in setting
a good scene. For example, you don't want to draw a horror scene and then
chuck in a few purple flowers for effect, or just because your feeling nice.
Get into the mood, listen to some freaky music or something, anything to
help you set the scene you want and to make the outcome as good as possible.
Listening to music also helps your creative juices flow.
Mini Tutorial: The Interior Of A Kitchen
Ok, now to
every pixel mad housewife's dream. Pixelling the interior of a kitchen.
It can be any kitchen you want. A made up one, your kitchen at home, hell
it can even be a kitchen that isn't actually a kitchen. Me, I like to make
up my own interiors and designs. So here we go, watch my process and steps
carefully and then in your own time make your kitchen from scratch (don't
copy mine in other words.)
Step 1. First step I always take when i'm pixelling a scene, is I browse
the net using Google Image Search for reference pictures to help me design
and draw (relatively ok looking) objects and architecture. Below are some
photographs of kitchens and kitchen objects that I could use in my scene.
Step 2. Next I draw the basic outline of my room space in which the kitchen
will eventually fit in to. Remember to always start with a basic outline
and leave all the colouring and shading to last. As you can see below, my
kitchen is a basic cube shape with one side being longer than the other.
Figure
6.5
Step 3. Ok, now inside of my cube I begin to map out and draw the cupboards
and overhead thingys that kitchens have. Take your time in this particular
section and plan out where you are going to place things. Look below at
my example and you will see that I have some nice benches and cupboards.
Figure
6.6
Step 4. We've got benches and cupboards and overhead thingys, now we need
some objects. Objects include such things as refridgerators and ovens, even
plates and glasses. Ok, around the outside of my scene I start to draw all
the objects I want to place around my kitchen (remember to keep them as
isometrical as you can). I then select each object and place it where I
want it to go in my scene (look in the second example picture), or copy
and paste it and then place it around my scene. Such things as plates or
glasses can easily be copied and pasted to save you the trouble of recreating
them each time you want to use one in your scene.
Figure
6.7
Figure
6.8
Step 5. Look at how messy my scene is! To fix this all we need to do is
go around the scene, erasing lines that would appear behind other objects.
Once this is done you should have the basic outline of your entire scene.
Look at my scene so far if you are unsure of what I mean.
Figure 6.9
Step 6. Ok, now we colour it in like a colouring in book. Get your fill
tool and go around your scene, colouring everything to your satisfaction.
Remember to use darker shades of colours to give objects shading and always
remember to use a light source when you are shading your scene.
Figure
7.0
Step 7. After colouring and shading, it's time to highlight. Go around your
scene and find the sharp edges. Things such as the edge of a cupboard or
benchtop will need a highlight. Once you have done this it should look similar
to mine below (don't make it exactly like mine or you won't have learnt
anything.)
Figure 7.1
Step 8. Add a few people that you've created in the other tutorials or just
leave it how it is. Save the BMP file as a GIF or PNG in an image editing
program such as Photoshop or The Gimp (freeware). Please remember not to
save your work as one of these filetypes in MS Paint. Paint tends to totally
ruin your work if you attempt to save it as something other than a BMP.
Show it off to your friends and family and receive criticism as to where
you could improve next time. Always remember to take comments as a learning
experience, and don't get angry if they are negative, just improve on it
next time.
I sorted my arch problem using the same method as you use making a table =D
If you still want a copy of the city in the making then just gimmie a bell =)
I did this tutorial around a year and a half ago and scince then ive created so many cool things, what im working on now is a huge vampire filled city from the huge online game, RuneScape but ive come across a bit of a boobie...
In sector 2 of the city, the outer walls are built solid, which i can do, but the tops are arches like aqueducts. Everytime i make an arch it looks flat and dosn't fit in...
If anyone can give me a hand on fixing this i'll be greatfull and send you the picture of the city so far =)