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ElectroServer 3.0

listed by Jagadeesh
 
 
views: 5694 | rating: 5/10 homepage
 


Electrotank ElectroServer 3 is a powerful socket-server designed by Electrotank that enables developers to create multi-user applications. With the support of some amazing features, such as server-side ActionScript, server plug-ins, and database support, developers can bring multiplayer Flash gaming and multi-user applications further than ever before.

With the extensive feature set of ElectroServer 3, you can create just about any type of multi-user application that you can think of. Here are some example applications that could be created by using ElectroServer 3 as the socket-server.

With ElectroServer 3 you can easily create multiplayer games. The majority of the multiplayer games on the Internet that have been created with Macromedia Flash are turn-based (this means that players take turns when moving). With ElectroServer 3 it is also possible to create real-time games, where players do not have to wait for their own turn!

A chat client allows users to login or register through ElectroServer 3 and have that information verified against a database. The chat client could support the ability for a user to create a room (or a zone), chat, send private messages, or play games. Keep your chat clean by using ElectroServer's built-in language filter ability.

You can create an advanced chat client used for technical support for your company. A client of yours that is seeking support could login and receive real-time support. It would be easy to walk your clients through support steps real-time.

New features:

  • Persistent Rooms
  • Server-side Plug-ins
  • Server-side ActionScript
  • Moderator Support
  • Flooding Filter
  • User Variables
  • Zone Support
  • Web-based Administration
  • Built-in Web Server
  • Plug-in Scope
  • Event Handlers
  • Plug-in Interoperability

Other features:

  • Room and hidden room support
  • Bad word detection/replacement
  • Kicking and autokicking
  • Room variables
  • Banning
  • Private messaging
  • Extensive logging



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